A total side journey walkthrough and guide for Foster Family in Dying Light 2 Stay Human, including the discretionary mission’s area, destinations, foes experienced, possible things, collectibles, rewards, and an inside and out guide on the best way to clear it.
After you complete the A Place to Call Home mission in Dying Light 2, another journey provider named Hugh will show up on a roof in the Wharf region, only southwest of the PK Floating Fortress transport. Address Hugh to begin the Foster Family side mission, the goal of which is to track down the lost kid. Follow the guide marker southeast into the Muddy Grounds locale to the Wharf Water Tower.
Go toward the south side of the Water Tower and move onto the little square structure, from here, leap to the ledge over the door. Turn right and jump between the little stages toward the east, then, at that point, turn left and move over the divider. Go inside the single-story building and kill (or, in all likelihood sneak by) the Infected.
Go on into the pinnacle, and drop down the hole on the northwest side. Peer down and you’ll see a UV light, which is the place where the kid, Match, is sitting. A few players are revealing a bug by which Match isn’t there in the event that you’ve effectively enacted the Water Tower, however, we actuated the Water Tower first, and he was still there. Drop from one stage to another to contact him. Converse with Match and he’ll let you know that Hugh isn’t his dad, and had been driving him to work.
Move back up utilizing the edges on the lines, the stages, and the stepping stool, then, at that point, leave the Water Tower and follow the guide marker back to Hugh. At the point when you address him, he’ll uncover that he guides vagrants, helping them to spy and take. That is not an especially fulfilling end to the journey, but rather it procures you a few Combat and Parkour XP.